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Tags:
['illusion', 'Illusion'] -
Name:
aInvisibility
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Displayed name:
Invisibility
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Description:
You bend light around yourself to become invisible. While invisible, interacting with another creature requires a **Subtlety** test to stay unseen. Creatures trying to spot you suffer a malus to their **Perception** test (doubled if unaware of an invisible creature). Attacking an invisible creature imposes a **-10** malus.
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Cast description:
| AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vRange.string** | On a successful **vTest.string** test **MR vMR.string** [1d20]: You become invisible for the next **vDuration.string**. When making any action that interacts with another creature, you must succeed a **Subtlety** test **MR {character.sSubtlety.current - 20 + vLvl.value*5}** to stay invisible. Creatures trying to spot you suffer **-{vLvl.value*5}** to their **Perception** test (doubled if unaware of an invisible creature). Attacking an invisible creature gives a **-10** malus to do so.
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Condition:
assert(character.sFlux.current >= vFluxCost.value, [[You don't have enough Flux]])
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AP cost:
4
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Cooldown:
10
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Flux cost:
apMod(vAP)*cdMod(vCD)*targetMod(1,0)*durMod(vDuration)*vRange*effect(vLvl*100,75)
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Variables:
vRange = ListVariable([[vRange]], [[Range]], {[[selfMod]]}, {[[Self]]}) vTest = ListVariable([[vTest]], [[Test]], {[[character.sReflex]]}, {[[Reflex]]}) vMR = StatVariable([[vMR]], [[vTest]]) vLvl = NumberVariable([[vLvl]], [[Lvl]], [[1]], [[10]], [[1]]) vDuration = NumberVariable([[vDuration]], [[Duration]], [[5]], [[60]], [[5]]) vDuration.valueDisplay.value = [[ self .. " second·s" ]]
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On used script:
character.sFlux:changeCurrent(-vFluxCost.value)
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Type:
1
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Action effects:
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Use case:
1
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Name:
Invisibility
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Description:
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Script:
effect = character:createEffect([[mInvisibility]]) effect.displayName:set([[Invisibility]]) effect.description:set([[When making any action that interacts with another creature, you must succeed a Subtlety test MR {{character.sSubtlety.value - 20 + vLvl.value*5}} to stay invisible. Creatures trying to spot you suffer -{{vLvl.value*5}} to their Perception test (doubled if unaware of an invisible creature). Attacking an invisible creature gives a -10 malus to do so.]]) effect.duration:set({{vDuration.value}}) effect:activate()
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Variables:
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