• Name:

    mPiercingMasteryI

  • Displayed name:

    Piercing mastery II

  • Description:

    When performing an action that deals Piercing damage, the user may spend 4 Success Points (SP) to add one extra Piercing damage dice equal in face count to the action's original Piercing die. Each subsequent die costs 1 SP more than the previous one (two dice = 9 SP, three dice = 15 SP, etc.).

  • Cost:

    expCost(spAmountMod(4)*450,400)

  • Script:

  • Duration:

    -1

  • Type:

    0

  • Recurrent script:

  • Add ons:

    • Condition:

      action:tagsContain([[piercingDamage]])

    • Description:

    • Variables:

      vPiercingSpAmount = 4

    • Script:

    • Action effects:

      • Use case:

        0

      • Name:

      • Description:

        You can spend vPiercingSpAmount.string SP to add an extra Piercing damage die; each additional die costs 1 SP more than the previous one.

      • Script:

      • Variables:

  • Upgrades:

    • Name:

      mPiercingMasteryII

    • Displayed name:

      Piercing mastery II

    • Description:

      Reduces the amount needed to add the first extra Piercing damage dice to 4 SP.

    • Cost:

    • Script:

      master.displayName:set([[Piercing mastery II]]) master.description:replace([[spend 5 Success]],[[spend 4 Success]]) master.description:replace([[two dice = 11 SP]],[[two dice = 9 SP]]) master.description:replace([[three dice = 18 SP]],[[three dice = 15 SP]]) master.addOns[1].variables.value = [[vPiercingSpAmount = 4]] master.cost:replace("spAmountMod(5)","spAmountMod(4)")

    • Duration:

      -1

    • Type:

      0

    • Recurrent script:

    • Add ons: