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Tags:
One handWeaponPiercing damage -
Name:
aPistol
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Displayed name:
Pistol
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Description:
This one handed pistol deals 1d6 Piercing damage. Contrary to other actions, you can use this one with a positive cooldown, but with a -2 malus to the test for each second of it.
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Cast description:
| AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: 0** | **Range: vRange.string** | On a successful **vTest.string** test **MR vMR.string** [1d20]: Deals 1vDamageDice.string [1vDamageDice.string] vDamageType.string damage to the target. *The target can react to this action with their Dodge to negate the effect(s).*
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Condition:
assert((character.s{{action.item.name}}Ammunition.current > 0),[[You don't have any bullet left.]]) -
AP cost:
1
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Cooldown:
2
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Flux cost:
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Variables:
vRange = ListVariable([[vRange]],[[Range]],{[[shortMod]]},{[[5m]]}) vTest = ListVariable([[vTest]],[[Test]],{[[character.sReflex]]},{[[Reflex]]}) vMR = StatVariable([[vMR]],[[vTest]]) vDamageType = [[Piercing]] vDamageDice = [[d6]] vMR:addValue([[-2*vCCD]],[[physical]],[[Recoil]]) -
On used script:
character.s{{action.item.name}}Ammunition:changeCurrent(-1) action.currentCD:set(vCD.value) -
On post script:
if (success) then action.currentCD.value = vCD.value end -
Type:
2
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Action effects:
No effects