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Tags:
['complexAction', 'Complex action'] -
Name:
aDrunkenGas
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Displayed name:
Drunken gas
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Description:
Launch a grenade emitting gas that drunken all nearby creatures.
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Cast description:
| AP: vAP.string * | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vRange.string** | On a **vTest.string** test **MR vMR.string** [1d20]: Inflict Drunkenness vMalus.string (-vMalus.string in Reflex, Arcana and Resilience) for the next 10 seconds to all creatures within 2m of the targeted point. *All affected creatures make a Vigor test which on succeeding negates all effects.*
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Condition:
assert(character.sFlux.current >= vFluxCost.value, [[You don't have enough Flux]])
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AP cost:
3
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Cooldown:
6
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Flux cost:
apMod(vAP)*cdMod(vCD)*sphereMod(2)*durMod(10)*vRange*(3*effect(vMalus*45,22.5,character.sCatalystLvl))*autoSave
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Variables:
vMalus = NumberVariable([[vMalus]], [[Malus]], [[1]], [[10]], [[1]]) vRange = ListVariable([[vRange]], [[Range]], {[[shortMod]]}, {[[5m]]}) vTest = ListVariable([[vTest]], [[Test]], {[[character.sArcana]]}, {[[Arcana]]}) vMR = StatVariable([[vMR]], [[vTest]])
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On used script:
character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD:set(vCD.value)
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Type:
1
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Action effects:
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Use case:
3
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Name:
Drunken gas
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Description:
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Script:
effect = character:createEffect([[mDrunkenGas]]) effect.displayName:set([[Drunken gas]]) effect.description:set([[-{{vMalus.string}} in Reflex, Arcana and Resilience.]]) effect.duration:set(10) effect.script:set([=[character.sResilience:addCurrent({{-vMalus.value}}, [[psychic]], [[Drunken gas]]) character.sArcana:addCurrent({{-vMalus.value}}, [[psychic]], [[Drunken gas]]) character.sReflex:addCurrent({{-vMalus.value}}, [[psychic]], [[Drunken gas]])]=]) effect:activate()
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Variables:
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