• Tags:

    ['complexAction', 'Complex action']
  • Name:

    aTelekineticPushAndPull

  • Displayed name:

    Telekinetic push and pull

  • Description:

    The character uses their telekinetic power to push or pull a target.

  • Cast description:

    | AP: vAP.string * | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vRange.string** | On a **vTest.string** test **MR vMR.string** [1d20]: Push away or Pull inward the target by vLength.stringm. *The target have to make a Vigor test which in succeeding half effects.* - *For every meter not moved by the target due to immovable object in the way, they take 1d6 Blunt damage.* - *Creature with higher ground surface divide the moving effect by this surface.* - *If the target is immovable, the effect and test is applied on the caster.*

  • Condition:

    assert(character.sFlux.current >= vFluxCost.value, [[You don't have enough Flux.]])

  • AP cost:

    3

  • Cooldown:

    3

  • Flux cost:

    apMod(vAP)*cdMod(vCD)*targetMod(1,0)*puncMod(0,1)*vRange*complexMod*effect(vLength*70,70)*autoSave*halfOnSave

  • Variables:

    vRange = ListVariable([[vRange]], [[Range]], {[[mediumMod]]}, {[[10m]]}) vLength = NumberVariable([[vLength]], [[Length]], [[1]], [[10]], [[1]]) vTest = ListVariable([[vTest]], [[Test]], {[[character.sArcana]]}, {[[Arcana]]}) vMR = StatVariable([[vMR]], [[vTest]])

  • On used script:

    character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD:set(vCD.value)

  • Type:

    1

  • Action effects:

    No effects