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Tags:
['complexAction', 'Complex action'] -
Name:
aTelekineticPushAndPull
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Displayed name:
Telekinetic push and pull
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Description:
The character uses their telekinetic power to push or pull a target.
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Cast description:
| AP: vAP.string * | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vRange.string** | On a **vTest.string** test **MR vMR.string** [1d20]: Push away or Pull inward the target by vLength.stringm. *The target have to make a Vigor test which in succeeding half effects.* - *For every meter not moved by the target due to immovable object in the way, they take 1d6 Blunt damage.* - *Creature with higher ground surface divide the moving effect by this surface.* - *If the target is immovable, the effect and test is applied on the caster.*
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Condition:
assert(character.sFlux.current >= vFluxCost.value, [[You don't have enough Flux.]])
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AP cost:
3
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Cooldown:
3
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Flux cost:
apMod(vAP)*cdMod(vCD)*targetMod(1,0)*puncMod(0,1)*vRange*complexMod*effect(vLength*70,70)*autoSave*halfOnSave
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Variables:
vRange = ListVariable([[vRange]], [[Range]], {[[mediumMod]]}, {[[10m]]}) vLength = NumberVariable([[vLength]], [[Length]], [[1]], [[10]], [[1]]) vTest = ListVariable([[vTest]], [[Test]], {[[character.sArcana]]}, {[[Arcana]]}) vMR = StatVariable([[vMR]], [[vTest]])
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On used script:
character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD:set(vCD.value)
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Type:
1
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Action effects:
No effects