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Tags:
['reaction', 'Reaction'] -
Name:
aRedirectProjectile
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Displayed name:
Redirect projectile
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Description:
The character redirect an incoming projectile within range to lower its damage and even relaunching it to its origin if all the damage have been lowered.
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Cast description:
| Reaction: vReactionCD.strings | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vRange.string** | On a **vTest.string** test **MR vMR.string** [1d20]: Lower by vLower.stringd8 ± vLower.string/TP the damage of an incoming projectile within range. If the projectile damage is decreased to 0 the projectile is redirected to its origin and apply its original damage to it.
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Condition:
assert((character.sFlux.current >= vFluxCost.value), [[You don't have enough Flux.]])
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AP cost:
0
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Cooldown:
10
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Flux cost:
reacMod(8)*cdMod(vCD)*targetMod(1,0)*puncMod(0,1)*shortMod*effect(vLower*20,15)
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Variables:
vLower = NumberVariable([[vLower]], [[Lower]], [[1]], [[10]], [[1]]) vRange = ListVariable([[vRange]], [[Range]], {[[shortMod]]}, {[[5m]]}) vReactionCD = StatVariable([[vReactionCD]], 8) vTest = ListVariable([[vTest]], [[Test]], {[[character.sArcana]]}, {[[Arcana]]}) vMR = StatVariable([[vMR]], [[vTest]])
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On used script:
character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD:set(vCD.value) character:setReaction(vReactionCD.value)
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Type:
1
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Action effects:
No effects