• Tags:

    ['reaction', 'Reaction']
  • Name:

    aRedirectProjectile

  • Displayed name:

    Redirect projectile

  • Description:

    The character redirect an incoming projectile within range to lower its damage and even relaunching it to its origin if all the damage have been lowered.

  • Cast description:

    | Reaction: vReactionCD.strings | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vRange.string** | On a **vTest.string** test **MR vMR.string** [1d20]: Lower by vLower.stringd8 ± vLower.string/TP the damage of an incoming projectile within range. If the projectile damage is decreased to 0 the projectile is redirected to its origin and apply its original damage to it.

  • Condition:

    assert((character.sFlux.current >= vFluxCost.value), [[You don't have enough Flux.]])

  • AP cost:

    0

  • Cooldown:

    10

  • Flux cost:

    reacMod(8)*cdMod(vCD)*targetMod(1,0)*puncMod(0,1)*shortMod*effect(vLower*20,15)

  • Variables:

    vLower = NumberVariable([[vLower]], [[Lower]], [[1]], [[10]], [[1]]) vRange = ListVariable([[vRange]], [[Range]], {[[shortMod]]}, {[[5m]]}) vReactionCD = StatVariable([[vReactionCD]], 8) vTest = ListVariable([[vTest]], [[Test]], {[[character.sArcana]]}, {[[Arcana]]}) vMR = StatVariable([[vMR]], [[vTest]])

  • On used script:

    character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD:set(vCD.value) character:setReaction(vReactionCD.value)

  • Type:

    1

  • Action effects:

    No effects