• Tags:

    ['piercingDamage', 'Piercing damage']['slashingDamage', 'Slashing damage']['complexAction', 'Complex action']['bluntDamage', 'Blunt damage']
  • Name:

    aGuidedThrow

  • Displayed name:

    Guided throw

  • Description:

    The character launches at high velocity one or several objects, dealing physical damage in the process. The damage type depends on the object thrown.

  • Cast description:

    | AP: vAP.string * | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vZone.string** | On a **vTest.string** test **MR vMR.string** [1d20]: Deals vDamage.stringd8 Physical damage if vZone.value == 0 then [[to the target. *The target can Dodge this action to negate the effect(s).*]] else [[to all creature within a vZone.string. *All affected creatures have to make a Dodge test which in succeeding it half the effect(s).*]] end

  • Condition:

    assert(character.sFlux.current >= vFluxCost.value, [[You don't have enough Flux]])

  • AP cost:

    3

  • Cooldown:

    3

  • Flux cost:

    apMod(vAP)*cdMod(vCD)*puncMod(0,1)*complexMod*effect(vDamage*65,60)*((-vZone+1)*(shortMod*targetMod(1,0)*reacSave*cancelOnSave)+vZone*(contactMod*coneMod(5)*autoSave*halfOnSave))

  • Variables:

    vZone = ListVariable([[vZone]], [[Zone]], {[[0]], [[1]]}, {[[5m]], [[cone of 5m]]}) vDamage = NumberVariable([[vDamage]], [[Damage]], [[1]], [[10]], [[1]]) vTest = ListVariable([[vTest]], [[Test]], {[[character.sArcana]]}, {[[Arcana]]}) vMR = StatVariable([[vMR]], [[vTest]])

  • On used script:

    character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD:set(vCD.value)

  • Type:

    1

  • Action effects:

    No effects