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Tags:
['oneHand', 'One hand'] -
Name:
aThrow
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Displayed name:
Throw
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Description:
The character throw an object lighter than 2kg at a distance of 5m. If the character tries this action with a heavier object, they must succeed a Athletics test with a malus of -3 per 500g above 2kg otherwise the object will mises the impact point. If the character tries to throw the object above 5m, they must succeed a Athletics test with a malus of -1 per meter above the initial distance otherwise the object will mises the impact point. The character should have one free hand in order to do this action.
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Cast description:
| AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: 0** | **Range: vRange.string** | The character throw an object lighter than 2kg at the target. If the character tries this action with a heavier object, they must succeed a **vTest.string** test with a malus of -3 per 500g above 2kg otherwise the object will mises the impact point. If the character tries to throw the object above 5m, they must succeed a **vTest.string** test with a malus of -1 per meter above the initial distance otherwise the object will mises the impact point. **vTest.string** test **MR vMR.string** [1d20]
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Condition:
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AP cost:
1
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Cooldown:
1
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Flux cost:
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Variables:
vRange = ListVariable("vRange","Range",{"shortMod"},{"5m"}) vTest = ListVariable("vTest","Test",{"character.sAthletics"},{"Athletics"}) vMR = StatVariable("vMR","vTest")
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On used script:
character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD.value = vCD.value
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Type:
0
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Action effects:
No effects