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Tags:
['lifeAction', 'Life action']['biologicDamage', 'Biologic damage'] -
Name:
aLifePunch
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Displayed name:
Life punch
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Description:
The character infuses their fists with Life energy. While this effect is active, their Punch action gains the Life action tag and deals additional Biologic damage.
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Cast description:
| AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vRange.string** | On a successful **vTest.string** test **MR vMR.string** [1d20]: Your fists are infused with Life energy for vDuration.string. During this time, your Punch action gains the **Life action** tag and deals an additional vDamage.string Biologic damage.
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Condition:
assert(character.sFlux.current >= vFluxCost.value, [[You don't have enough Flux]]) assert(character.aPunch, [[You don't have the Punch action.]])
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AP cost:
2
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Cooldown:
5
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Flux cost:
apMod(vAP)*cdMod(vCD)*targetMod(1,0)*puncMod(vDuration,4)*selfMod*effect(vDamage*40,60)
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Variables:
vDuration = NumberVariable([[vDuration]], [[Duration]], [[5]], [[60]], [[5]]) vDuration.valueDisplay.value = [[ self .. "s" ]] vDamage = NumberVariable([[vDamage]], [[Damage]], [[1]], [[10]], [[1]]) vDamage.valueDisplay.value = [[ self .. "d4" ]] vRange = ListVariable([[vRange]], [[Range]], {[[selfMod]]}, {[[Self]]}) vTest = ListVariable([[vTest]], [[Test]], {[[sVigor]]}, {[[Vigor]]}) vMR = StatVariable([[vMR]], [[vTest]])
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On used script:
character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD:set(vCD.value)
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Type:
1
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Action effects:
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Use case:
1
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Name:
Life punch
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Description:
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Script:
effect = character:createEffect([[mLifePunch]]) effect.displayName:set([[Life punch]]) effect.description:set([[Your Punch action is infused with Life energy. It gains the Life action tag and deals additional Biologic damage.]]) effect.duration:set({{vDuration.value}}) effect.script:set([=[character.aPunch:addTag([[lifeAction]], [[Life action]]) character.aPunch.castDescription:add([[<br/><br/>**Life punch:** Deals an additional {{vDamage.string}} Biologic damage.]])]=]) effect:activate()
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Variables:
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