• Tags:

    Two handsLife actionBiologic damage
  • Name:

    aLifeBeam

  • Displayed name:

    Life beam

  • Description:

    The character channels life energy with both hands into a straight beam that deals Biologic damage to creatures in the line.

  • Cast description:

    | AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vDistance.string** | On a successful **vTest.string** test **MR vMR.string** [1d20]: Deals vDamage.string [vDamage.string] Biologic damage to all creatures in a vDistance.string beam. *All affected creatures make a Reflex test which, on success, reduces the damage by half.*

  • Condition:

    assert(character.sFlux.current >= vFluxCost.value, [[You don't have enough Flux]])
  • AP cost:

    4

  • Cooldown:

    5

  • Flux cost:

    apMod(vAP)*cdMod(vCD)*lineMod(vDistance)*puncMod(0,1)*vRange*effect(vDamage*75,60)*autoSave*halfOnSave
  • Variables:

    vDamage = NumberVariable([[vDamage]], [[Damage]], [[1]], [[10]], [[1]])
    vDamage.valueDisplay.value = [[ self .. "d10" ]]
    vDistance = NumberVariable([[vDistance]], [[Distance]], [[4]], [[40]], [[4]])
    vDistance.valueDisplay.value = [[ self .. " m" ]]
    vRange = ListVariable([[vRange]], [[Range]], {[[contactMod]]}, {[[Contact]]})
    vTest = ListVariable([[vTest]], [[Test]], {[[sVigor]]}, {[[Vigor]]})
    vMR = StatVariable([[vMR]], [[vTest]])
  • On used script:

    character.sFlux:changeCurrent(-vFluxCost.value)
    action.currentCD:set(vCD.value)
  • On post script:

    if (success) then
    action.currentCD.value = vCD.value
    end
    
  • Type:

    1

  • Action effects:

    No effects