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Tags:
Two handsLife actionBiologic damage -
Name:
aLifeBeam
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Displayed name:
Life beam
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Description:
The character channels life energy with both hands into a straight beam that deals Biologic damage to creatures in the line.
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Cast description:
| AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vDistance.string** | On a successful **vTest.string** test **MR vMR.string** [1d20]: Deals vDamage.string [vDamage.string] Biologic damage to all creatures in a vDistance.string beam. *All affected creatures make a Reflex test which, on success, reduces the damage by half.*
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Condition:
assert(character.sFlux.current >= vFluxCost.value, [[You don't have enough Flux]]) -
AP cost:
4
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Cooldown:
5
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Flux cost:
apMod(vAP)*cdMod(vCD)*lineMod(vDistance)*puncMod(0,1)*vRange*effect(vDamage*75,60)*autoSave*halfOnSave -
Variables:
vDamage = NumberVariable([[vDamage]], [[Damage]], [[1]], [[10]], [[1]]) vDamage.valueDisplay.value = [[ self .. "d10" ]] vDistance = NumberVariable([[vDistance]], [[Distance]], [[4]], [[40]], [[4]]) vDistance.valueDisplay.value = [[ self .. " m" ]] vRange = ListVariable([[vRange]], [[Range]], {[[contactMod]]}, {[[Contact]]}) vTest = ListVariable([[vTest]], [[Test]], {[[sVigor]]}, {[[Vigor]]}) vMR = StatVariable([[vMR]], [[vTest]]) -
On used script:
character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD:set(vCD.value) -
On post script:
if (success) then action.currentCD.value = vCD.value end -
Type:
1
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Action effects:
No effects