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Name:
mPunchMasteryI
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Displayed name:
Punch mastery I
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Description:
When making a Punch action you can change the type of damage from minimum HP to blunt. Moreover, this action is no longer a complex action. Moreover, when performing a Punch action, the user may spend 5 Success Points (SP) to add one extra minimum HP dice equal in face count to the action's original minimum HP die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).
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Cost:
expCost(spAmountMod(5)*450,400)+expCost(200,200)
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Script:
act = character.aPunch act:addTag([[bluntDamage]],[[Blunt damage]]) act:removeTag([[complexAction]]) act.castDescription:replace([[minimum HP damage]],[[minimum HP or Blunt damage]])
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
action.name == [[aPunch]]
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Description:
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Variables:
vPunchSpAmount = 5
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Script:
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Action effects:
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Use case:
0
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Name:
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Description:
You can spend vPunchSpAmount.string SP to add an extra damage die; each additional die costs 1 SP more than the previous one.
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Script:
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Variables:
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Upgrades:
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Name:
mPunchMasteryII
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Displayed name:
Punch mastery II
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Description:
Reduces the amount needed to add the first extra damage dice to 4 SP.
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Cost:
expCost(spAmountMod(4)*450,400)-225
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Script:
master.displayName:set([[Punch mastery II]]) master.description:replace([[spend 5 Success]],[[spend 4 Success]]) master.description:replace([[two dice = 11 SP]],[[two dice = 9 SP]]) master.description:replace([[three dice = 18 SP]],[[three dice = 15 SP]]) master.addOns[1].variables.value = [[vPunchSpAmount = 4]]
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Name:
mPunchMasteryIII
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Displayed name:
Punch mastery III
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Description:
Reduces the amount needed to add the first extra damage dice to 3 SP.
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Cost:
expCost(spAmountMod(3)*450,400)-675
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Script:
master.displayName:set([[Punch mastery III]]) master.description:replace([[spend 4 Success]],[[spend 3 Success]]) master.description:replace([[two dice = 9 SP]],[[two dice = 7 SP]]) master.description:replace([[three dice = 15 SP]],[[three dice = 12 SP]]) master.addOns[1].variables.value = [[vPunchSpAmount = 3]]
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Name:
mPunchMasteryIV
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Displayed name:
Punch mastery IV
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Description:
Reduces the amount needed to add the first extra damage dice to 2 SP.
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Cost:
expCost(spAmountMod(2)*450,400)-1350
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Script:
master.displayName:set([[Punch mastery IV]]) master.description:replace([[spend 3 Success]],[[spend 2 Success]]) master.description:replace([[two dice = 7 SP]],[[two dice = 5 SP]]) master.description:replace([[three dice = 12 SP]],[[three dice = 9 SP]]) master.addOns[1].variables.value = [[vPunchSpAmount = 2]]
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Name:
mPunchMasteryV
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Displayed name:
Punch mastery V
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Description:
Reduces the amount needed to add the first extra damage dice to 1 SP.
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Cost:
expCost(spAmountMod(1)*450,400)-2250
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Script:
master.displayName:set([[Punch mastery V]]) master.description:replace([[spend 2 Success]],[[spend 1 Success]]) master.description:replace([[two dice = 5 SP]],[[two dice = 3 SP]]) master.description:replace([[three dice = 9 SP]],[[three dice = 6 SP]]) master.addOns[1].variables.value = [[vPunchSpAmount = 1]]
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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