-
Name:
mElementalCombinationsII
-
Displayed name:
Combinaisons élémentaires II
-
Description:
Réduit le coût pour appliquer un état élémentaire à 4 PR.
-
Condition:
-
Cost:
-
Script:
master.displayName:replace([[ I]], [[ II]]) master.description:replace([[5 PR]], [[4 PR]]) master.addOns[1].variables.value = [[vFireStateSP = 4]] master.addOns[2].variables.value = [[vAcidStateSP = 4]] master.addOns[3].variables.value = [[vIceStateSP = 4]] master.addOns[4].variables.value = [[vElectricStateSP = 4]] master.cost:replace("spAmountMod(5)","spAmountMod(4)") -
Duration:
-1
-
Type:
0
-
Recurrent script:
-
Add ons:
-
Upgrades:
-
Name:
mElementalCombinationsIII
-
Displayed name:
Combinaisons élémentaires III
-
Description:
Réduit le coût pour appliquer un état élémentaire à 3 PR.
-
Condition:
-
Cost:
-
Script:
master.displayName:replace([[ II]], [[ III]]) master.description:replace([[4 PR]], [[3 PR]]) master.addOns[1].variables.value = [[vFireStateSP = 3]] master.addOns[2].variables.value = [[vAcidStateSP = 3]] master.addOns[3].variables.value = [[vIceStateSP = 3]] master.addOns[4].variables.value = [[vElectricStateSP = 3]] master.cost:replace("spAmountMod(4)","spAmountMod(3)") -
Duration:
-1
-
Type:
0
-
Recurrent script:
-
Add ons:
-