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Tags:
['weaponAction', 'Weapon action'] -
Name:
aCharge
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Displayed name:
Charge
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Description:
You charge in a straight line toward your target. Until you reach melee range, each charge lets you move up to your movement speed. Once you are in melee range, you continue charging the action. For every 3 meters traveled during the charge, the action's test gains a +1 bonus.
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Cast description:
weapon.castDescription.value *** You charged over vDistance.string, giving the test a +vChargeBonus.string bonus.
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Condition:
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AP cost:
max(4,vWeaponAP)
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Cooldown:
5
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Flux cost:
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Variables:
vDistance = NumberVariable([[vDistance]], [[Distance traveled]], [[0]], [[]]) vDistance.valueDisplay.value = [[self .. "m"]] vChargeBonus = StatVariable([[vChargeBonus]], [[floor(vDistance / 3)]]) vMR:addValue([[vChargeBonus]],[[physical]],[[Charge bonus]])
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On used script:
character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD:set(vCD.value)
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Type:
0
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Action effects:
No effects