• Name:

    mSlashingMasteryI

  • Displayed name:

    Slashing mastery I

  • Description:

    When performing an action that deals Slashing damage, the user may spend 5 Success Points (SP) to add one extra Slashing damage dice equal in face count to the action's original Slashing die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).

  • Condition:

  • Cost:

    expCost(spAmountMod(5)*450,400)
  • Script:

  • Duration:

    -1

  • Type:

    0

  • Recurrent script:

  • Add ons:

    • Condition:

      action:tagsContain([[slashingDamage]])
      
    • Description:

    • Variables:

      vSlashingSpAmount = 5
    • Script:

    • Action effects:

      • Use case:

        0

      • Name:

      • Description:

        You can spend vSlashingSpAmount.string SP to add an extra Slashing damage die; each additional die costs 1 SP more than the previous one.

      • Script:

      • Variables:

  • Upgrades:

    • Name:

      mSlashingMasteryII

    • Displayed name:

      Slashing mastery II

    • Description:

      Reduces the amount needed to add the first extra Slashing damage dice to 4 SP.

    • Condition:

    • Cost:

    • Script:

      master.displayName:set([[Slashing mastery II]])
      master.description:replace([[spend 5 Success]],[[spend 4 Success]])
      master.description:replace([[two dice = 11 SP]],[[two dice = 9 SP]])
      master.description:replace([[three dice = 18 SP]],[[three dice = 15 SP]])
      master.addOns[1].variables.value = [[vSlashingSpAmount = 4]]
      master.cost:replace("spAmountMod(5)","spAmountMod(4)")
      
    • Duration:

      -1

    • Type:

      0

    • Recurrent script:

    • Add ons: